Safe mode allowed players to take in SOMA’s narrative, atmosphere, story and theme, without having to worry about monsters attacking them. Now, we’ve created something very similar for Rebirth. This indicates to us that the mode has had an important influence on SOMA’s reception.
We got a lot of player feedback from people appreciating SOMA’s safe mode, and nearly every single interview leading up to the release of Amnesia: Rebirth contained the question “Will it come with a safe mode?”. Today we know that it was well worth the effort and that the mode allowed a whole new audience to experience the game. When we released “Safe mode” for SOMA some years ago we didn’t really know how it would be received or if it would make a difference at all to the players out there.